Friday, June 3, 2016

Peter Grant, you may have just become a pox on my wallet.

No, this isn't a book review. At least, not an Injustice Book Review. But I figure Mr. Grant might like to have some more kind words hurled his way, and I JUST finished Brings the Lightning. I know, I'm abandoning my format; it's worth it here.

I've read a fair amount of L'amour novels. I've read some other westerns, which mostly don't measure up. I've read the first Caleb York book from Mickey Spillane and Max Allan Collins, which was very good. None of them made me lose sleep. Brings the Lightning did.

Congratulations, Peter. May my wallet curse you the rest of your days. PLEASE keep going on Westerns; while I love SciFi and Fantasy, this book shows you have real power in the Western. I don't know how many more you have in you, but if they are near this one in quality, I WILL BUY THEM ALL. Please, give me ways to give you more money. Feel free to quote me.

Yeah, I haven't said anything about the the story, characters, dialogue, or anything else yet.

So, here's my two complaints: 1. I'd personally prefer more authentic vocabulary. That's me, and maybe it's not the right choice. 2. I've read it already; I want the next one. 

On a more serious note, this book has great characters, a protagonist willing to occasionally con the US army(hey, the war just ended and he was a reb), a schoolteacher who needs no fainting couch, and two ex-slaves who come to Walt Ames' (our protagonist) employ. The places feel real; the grass, dust, and dirt in the story are right.  The towns, forts, and wagon train aren't safe, but have their own challenges. The treatment of the Indian tribes is excellent; each acts its own way.

Look, if you're reading this and you haven't yet gotten Brings the Lightning, do it. You won't regret the adventure.


When you play Social Justice, the world loses.

Thursday, June 2, 2016

Exploring Comics by Genre: Spy

Welcome to the second part of our primer in comic book genres. Espionage, is certainly different than it's presented in popular culture. That's fine, I'll stick more to the ultra-cool versions we see in film and books, though the books tend to be grittier. Again, this is not a definitive view of the genre, or even all of the best material, simply a collection of works I consider good. This will be a shorter post, not due to material that's good, but due to my personal library not having more.

Fire-Brian Michael Bendis wrote interesting things before being a Marvel all-star. This is the story of a college student recruited into Intelligence service. It's his first major work, and blast, it's a good story to make you paranoid about government.

Sleeper- Brubaker and Philips could write comics to make fish thirsty. This book has a great story, and a good twist ending.

Casanova- This is likely the best spot for this trippy series. There's some strange science, great characters, and mind bending twists. Think something along the lines of Dick meets Fleming with perhaps a dash of Dali.

Velvet- Brubaker and Breitweiser put together this story of a field agent who retired to the secretarial pool for personal reasons. She's been framed years later, and now has to pull out all her tricks.

Cowboy Ninja Viking- Do you really need more than the title? Fine. Take folks with Multiple Personality Disorder, and turn each of those personalities into a weapon. Don't try with more than three personalities.

Red- Perhaps you've seen the two movies that are very loosely based on this graphic novel by Warren Ellis. There's only one deactivated agent they're after, and he's very good, and just wanted to be left alone.

 Global Frequency- There are unexploded bombs of a ridiculous variety throughout the world in this Warren Ellis series. Miranda Zero and her 1001 specialists handle them, from appart Soviet sleeper agents to suicide cults taking over office buildings to delusional doctors playing God.

Now, to some titles currently in issues(no trades yet).

Jack Pot from Aftershock comics- Only two issues in, the team is very good, and they have an interesting SF idea about probability and locations going on.

James Bond 007- I was a little wary at first, but Warren Ellis is writing. This feels like James Bond. By that I mean a little closer to the books and current reality than the movies. Has the violence, swagger, investigative skill, and instincts to get the job accomplished.

Action Man- Some or you are like, "What?". A new Action Man comic was launched at Free Comic Book Day this year, and it was a great ride. Check it out.

Next, comics go to WAR.
Part One: Crime


When you play Social Justice, the world loses.

Wednesday, June 1, 2016

Interview with Diogenes Games, and Socialism

Yes, Socialsm: the Game. Diogenes Games is currently running a campaign on Kickstarter to fund this satirical unofficial expansion for Monopoly. Yes, I know several of you are shaking your heads. Comedy abounds. Without further delay:

What's the gaming background of the folks at Diogenes Games?

We all bring diverse backgrounds to our work—the whole team enjoys games, but two of us are really into board games. Personally, I made several games as a kid. In college I was part of a simulation club where we played out very long, very detailed historic simulation and strategy games (maybe a bit nerdy?!) As a Dad, I personally enjoy playing games with my kids – family favorites are Settlers of Catan, Axis and Allies, Ticket to Ride, Monopoly, and Seven Wonders.

To make the game, our professional backgrounds as writers, attorneys, graphic artists, executives, engineers, and manufacturers made the process of creating and publishing the game very smooth.

Talk us through what lead you to develop Socialism: the Game.

The 2016 US Presidential election is CRAZY. A couple buddies and I were talking, and expressing dismay at the socialist and populist themes coming from the left. We started making jokes. Someone said “socialist monopoly”. Drink led to drink. Joke led to joke. And the idea of SOCIALISM: The Game was born. The next day I called an attorney friend (and soon to be SOCIALISM business partner) and said, we’re going to need legal protection. We’re making this. Right now.

Tell us about your economic views. Full on Free Trade, internal Free Trade, or other? Feel free to talk about other sociopolitical aspects as well.

What’s fun about the Diogenes team is the diversity of our views. We are both Democrats and Republicans. Mostly middle and middle right in our politics and economics. Except one guy who is practically libertarian—he really likes to talk but we don’t really listen (kidding). But we are all very pragmatic in our politics. We agree that ideology is a poor substitute for competence and character in a candidate.

We all also agree that socialism is basically un-American. Thomas Jefferson was one of the more left leaning founders of our country. But his ideas of a strong, economically independent nation of land-owning farmers and tradesmen is nowhere to be found now. And we get it—for folks who don’t or can’t “feel the earn” they’re going to “feel the Bern”. They want what other people’s money can buy. But all the members of Diogenes are freelancers or built our own businesses. Socialism kills the entrepreneurial spirit, and maybe the human spirit, too.

SOCIALISM: The Game is a satire on socialist and leftist politics. And what better way to satirize it than to parody Hasbro’s Monopoly?! Socialism would be a game changer for America, the way SOCIALISM: The Game, an unofficial expansion on Hasbro’s Monopoly, transforms one of the greatest games ever. You play on the Monopoly board, with Monopoly money and buildings, but with socialist rules and events dictated by “Fat Chance” and “Communism Chest” cards. Like socialism in real life, it lives by infecting another system.

So capitalistic competition is out, and collective poverty is in. Instead of winning by having the biggest pile of cash, SOCIALISM: The Game, ends when the government owns practically everything and everyone has just 300 bucks or less. But there are a lot of laughs on the way—in SOCIALISM, there are no winners, but there are no losers! Everyone gets a participation award and we achieve equality in dependence (insert group hug here).


Do you anticipate anyone pledging at the 8 or 10k levels? Personally, I'd love to see that as well as your 1M stretch goal. Tell us about those, and the rest of the fun you're having with the campaign.

We are really excited about the $8,000 SuperPAC level. For $8,000 we will distribute 535 copies of SOCIALISM: The Game in Washington DC – one copy for every Senator and member of the US Congress. It will be so much fun to walk into Senator Sanders’ or Representative Pelosi’s office with their complementary game. I’m aware of several people considering it… including one member of Congress.

The $10,000 “Pancake Breakfast” backer level is presenting sponsorship for the “Philadelphia Special Edition” that is available to backers at the $20 level or higher. We chose Philadelphia because ironically, with the Democratic National Convention there this summer, the birthplace of America’s independence may become the birthplace of our dependence if the socialist agenda continues to displace more moderate liberal themes. And we’ll throw a pancake breakfast for you and your friends at your choice of the nation’s capital, or one of this summer’s convention cities—Cleveland or Philadelphia.

The Kickstarter stretch goal of $1,000,000 takes SOCIALISM on the road! We’ll deliver a copy of the game to every governor in America.

Do you have any plans for other unofficial expansions or full games at this time?

We have definitely talked about it, but the timeliness of SOCIALISM: The Game with this election requires our full attention this summer. The team loves to laugh, and we really enjoy working together. Another satirical parody is a very real possibility.

Feel free to rant here.

Laughter is so important right now, particularly with so much tension and bitterness in political discourse. We also need to show our children what all this is all about. And games like this are a great way to accomplish both goals.

SOCIALISM: The Game is serious, and it’s serious fun. It’s a great gift. And great fun with friends. Let’s get social, and as we always say “Please fund SOCIALISM today”!


First, I'd like to say it's nice to see that there are still Democrats and liberals(self-identified) that think Socialism is bad. I'd like to see the 8k level backed, just for the entertainment value. If you're so inclined to join the comedy, please help out.

When you play Social Justice, the world loses.

Tuesday, May 31, 2016

Exploring Comics by Genre: Crime

What's this? Yes, I'm going to write about something other than SFF and games.  I have good reason: many in the SFF realm seem to be unaware of comics outside of hero books. Brian Neimeier kicked this off in my head with a tweet:
And I think, I know of plenty of good comics that do that. BUT, for the most part, you have to look outside the superhero genre. I've gone through my library, and picked out selections in a few genres. These lists are by no means definitive, and just have some of what I believe are the best examples of graphic storytelling.

Onto today's genre: crime. This is an offshoot of the mystery genre, and includes some detective stories, but is inherently on the more violent side of things. Crime comics have been around for a long time, and they died out for awhile with the advent of the comics code. I don't have any of the old crime books, nor have I read them, but the panels I have seen were brutal. This is not a kid's genre, and moreso in graphic format.

Vertigo, king of modern crime books

I know, some are thinking Crime and Vertigo? I thought they did horror and such. Let's look at the list.

Road to Perdition: Max Allan Collins is one of the most underrated comic and mystery authors. This is the start of a great story set. There are two graphic sequels, Road to Perdition 2 and Return to Perdition, and two novels, Road to Purgatory and Road to Paradise.

A History of Violence: Good grief, this story's good. Please don't think the movie's like it; there's so little similarity, it's ridiculous.

100 Bullets: Azzarello and Risso's masterpiece of conspiracy, crime, and death. Each volume contains it's own symphony of violence.

The Kitchen: A crime story following the wives of Irish bosses in jail. Yes, there's plenty of death and betrayal.

Scalped: An FBI agent returns to investigate what's going on at the reservation he grew up on.

And, for awhile, there was the Vertigo Crime line. Some were meh, some were great. Here's two standouts: Rat Catcher and The Bronx Kill. But seriously, track down the line if any of the above worked for you.

Other crime books

Now, that's not to say there aren't significant works outside Vertigo. Here's some of the good stuff outside the hands of DC.

Sin City: I would be remiss for not mentioning these. Honestly some of Frank Miller's best work, especially by himself. You don't NEED to read the volumes in order.

Criminal: Brubaker and Philips write some mean comics together. This series is largely standalone volumes, but some are better having read previous ones.

Hawaiian Dick: An actual detective book? Yep. Stylish and filled with atmosphere, these stories even cover some of the folklore and superstition of Hawaii. Also, no sex within the books, and one of the earliest read for younger ones here. Still not for kids, but teens, YMMV.

The Last Days of American Crime: A near future where the US government is going to turn on a signal that will stop thought of wrongdoing. Last chance for a heist.

A Dummy's Guide to Danger: A private detective with a ventriloquist's doll for a partner. Definitely fun. Plenty violent(not over the top), and there is some nudity(corpses), but otherwise it might be okay for teens.YMMV.

Please keep in mind these are only selections, and ones that I personally consider good. These are crime books, the world is filled with nasty people, and even the protagonists have the potential to be mean if not sadistic. If crime books don't work for you, next we look at Spy comics.


When you play Social Justice, the world loses.

Monday, May 30, 2016

Injustice Book Review: Chasing Freedom

Cower not, fierce reader! Today, we have a new book to review: Chasing Freedom by Marina Fontaine.  This is a fine work exemplifying the lengths that Social Justice should be striving for. But that is the setting, and not our story. Our story indeed commits many sins against Social Justice. Let the darkness of Injustice come forth!

To begin with, our story is one of rebellion against oppressive government. Cities in the United States have been abandoned to the Earth, in favor of Megalopolis living. Government determines your fitness for college, and assigns most jobs. Simple protesting is illegal. Mexico has walled off the border, and Canada is willing to take those that can make the trip.

Our rebels are generally more interested in disseminating information than fighting, though they do when necessary, to rescue their own from prisons kept secret, among other things. Workers at these prisons are usually only injured or hurt for resisting raids. Places are found for the inmates, to bring them back to life.  Restoration and mercy are worthy goals of Injustice.

Children and religion even have their places in this rebellion. Religion has been shunted to the side by government, and eventually persecuted.  Some of the rebels have faith, all respect it, and there is a sense of loss among those without. Children are protected at every cost by the rebels, first by getting them to homes they will be safe, and eventually establishing their own facilities to care for them nearby.

This book is not a perfect act of Injustice, but it does rather well. The setting focus on extreme environmentalism as having taken over the policies of government is a weakness, but it does explain some of the later moving pieces well.  As a work of fiction, I found it enjoyable and recommend it thoroughly. As an act of Injustice, it merits 7 of 10 fell deeds.

When you play Social Justice, the world loses.

Wednesday, May 25, 2016

The play's the thing

From my friend over at Walker's Retreat:

It sounds nice, doesn't it? "Gaming is for everyone!"
And that first time shooting up heroin is fantastic too, as all the addict testimonies proclaim, but there are consequences that can't be avoided. Changing your medium--gaming, comics, etc.--to attract and retain an audience greater than what it historically acquired requires that you make changes that drive away that audience, which means that you either stop your self-destructive behaviors or you turn hostile to the audience you rely upon to stay afloat.

 This cry for "representation" deliberately ignores something that even we who are part of the scene sometimes forget: it's not for everyone. Gaming demands that you Git Gud. Science Fiction demands that you entertain big ideas as you explore their implications (Yes, even for the adventure stories.). The STEM fields demand that you step up and prove that you can master the knowledge and principles that drive their work. In every case, you must conform to it, and not it to you.

Please, go read the rest at your leisure. 

Let's expand that idea to the realm of tabletop gaming. There are basically strata of games in mass appeal, with wargames occupying the most rarefied air.  Why are there so few wargamers? Well, they remain insular, and quite willing to play games that take all day. There's also a measure of calculation that's further ahead of what minis require. Heavy Euros and Ameritrash games can come close, but they don't sell nearly as well as the light ones.

It's tiring to deal with people that call themselves gamers, and yet can't handle even a medium complexity game. Or to thoroughly go through a game explanation, and the card flopper has glazed eyes because you used words like worker placement and area control.

Which is part of why wargamers are so insular. They see the same things, and don't want to walk wusses up to the basic games they play. If they still don't get it by the end, it's wasted effort. So no, I don't have to be welcoming. I can be exclusive of people that only play light games, or that I find obnoxious. I don't care if the game doesn't have "womyn" represented, I care that it works well. To use the hashtag, #NotAtMyTable.

And just because you have an idea for a game, that doesn't make it good, or mean that it hasn't been done already, and better than you could. Boardgamegeek and RPGGeek are your friends for research. Maybe you'll find you don't need to waste months/years designing the game you want because it exists already. Or maybe you don't want a game, but a group activity.

Of course, if all you really want is to make money, clone CaH/Apples to Apples or make a zombie game with good minis. These don't require you to design a game that's good. 

When you play Social Justice, the world loses. 

Saturday, May 21, 2016

Injustice Book Review: A Pius Man Trilogy

Cower not, fierce reader! We return today with a review of not one but three books. This would be the trilogy by Declan Finn consisting of A Pius Man, A Pius Legacy, and A Pius Stand. Why review all three at once? I've read them all fairly recently, but not the auxiliary books, or it would likely end up being the whole thing. Let the Darkness of Injustice bring these books in contrast to the world's light!

These books have a multitude of sins against the culture of Social Justice, primarily stemming from the fact that they are unabashedly Catholic. By this, I mean they are doctrinally Catholic: prolife, against birth control, against euthanasia, against homosexual activity, against pedophilia, and others. This trilogy is also against the revision of history, specifically the interaction of Pope Pius XII and Hitler, whom the revisionists slander as Hitler's Pope, but in reality stood against the Nazi movement from it's inception.

This trilogy commits also the sin of questioning the current President of the United States. Interestingly, the first book was written in 2004: in the afterword for the third book, he requested reality to stop conforming to his fiction. The UN and "international law" are also criticized for their irrelevance and hypocrisy.

Another prime sin is the trilogy emphasis on Natural Law Theory as the only international law. The expectation that anyone be familiar with such an outdated concept is alone an act of Injustice. The precepts of Social Justice demand no existence of real thought before secular thought.

These books start with a slow build in the first book, then ramps up quickly after the first third. There is a plenitude of violence, with a large basis in the Krav Maga the author has studied. The presence of some structures left over from  the Soviet Union makes for antagonists it is quite easy to dislike. There are plenty of nominally Catholic actors who decide to join in the fun as events escalate.

I have one minor quibble with this story: the author underestimates the Protestant reaction. Certainly, some would crow,  and others would defend. But I personally believe a great number of our laity would not stand by, but rush to defend the Catholic Church. Many of us are sympathetic to Catholicism, and might consider conversion(though Francis has made this harder). I cannot speak for Orthodox, but I like to think they would see the same danger this would pose to all Christians. And while I am no fan of Mormonism, they are not stupid, and their preparedness is stereotyped.

Aside from the negligible amount of participation outside of Catholicism and Judaism, the series is an excellent document of Injustice. Nine of ten Fell Deeds.


When you play Social Justice, the world loses.