First, thank you for agreeing to this interview.
Thanks!
Give us a brief
glimpse into your history with gaming.
Well, I've been
an RPG gamer since the 1980s. I started out with the “red box” of
D&D, as well as a few other popular games of the time. It was
only a hobby until 2005, when I started writing a blog as the
RPGPundit. The blog proved quite
popular, and eventually I was handed the ownership of a defunct
RPG-forum named “nutkinland”, on a bet (the bet being that I
couldn't make it work where the previous owners had failed). My
interest in the project wasn't just a matter of pride, it was also
because the largest RPG forum was (and still is) a high-moderation
area that was discriminating against both traditional RPG gamers and
people with a different political slant than the main clique running
the joint.
Within 6 months,
my forum, now called theRPGsite, had become (and
still is) one of the major and most active general-RPG forums on the
internet. Our area of interest there tends toward old-school RPGs
(D&D and its derivatives) but we have threads about all kinds of
RPGs, and a free-speech moderation policy.
After that, I
started writing some RPGs of my own. The most popular of these have
been the diceless RPG “Lords of Olympus”,
the old-school Indian-themed RPG “Arrows of Indra”,
and especially my latest old-school RPG world “Dark Albion”
which takes D&D-style gaming and puts it into a magical version
of the 15th century War of the Roses (the
real-life history that inspired Game of Thrones), with a big emphasis
on 'medieval authenticity'. It's been blessed with both rave reviews
and great sales.
My involvement in
old-school gaming, my blogging and my skill as an RPG reviewer led to
my being hired as a consultant to help in the design in the newest
(5th) edition of Dungeons & Dragons itself.
I know from the rant
over at Problematic Tabletop that you had a hand in Dungeons and
Dragons 5e. As a “consultant” to the edition, how much input did
you have into the game's development?
Well, obviously
the lead designers were the lead developers of the game, and a lot of
5e D&D is based on the best of earlier editions of D&D
(including the old-school editions which I'm a huge fan of, and
helped with integrating into the new edition). But I'd say I had
quite a lot of input as a consultant. I worked directly with the
project head Mike Mearls, and over the course of several months we
exchanged about 400 emails, where we went into a lot of detail about
the early stages of the rules. I helped keep the game modular and
simplified enough that it would be appealing to old-school gamers,
and helped influence several different areas that ended up in the
final rules.
The blogger at Fail
Forward stated that you, and others involved in the Old School Rules
community are paranoid and nasty people. What's your response to
this?
I'd say they're
the paranoid and nasty people. They're control freaks out to force
other people to do what they want. I'm not the one who wants to
blacklist authors and censor books. That's them.
I'll also note
that the people behind that blog, and the people who supported it,
were behind a vicious attack against me when D&D 5e came out.
This attack included making up outright lies about me, including the
standard litany that I was sexist, racist and homophobic/transphobic.
They claimed that I had been opposed to the use of inclusive
language in the new D&D rules, when in fact I was 100% in favor
of it and had publicly stated as much. They claimed I'm a transphobe
even though Arrows of Indra (a game I had published BEFORE 5e came
out) was the first RPG rulebook to feature a transgender character on
the cover. They continued repeating these lies in spite of any
evidence or statement to the contrary, because obviously the truth is
not of interest to their real agenda.
For those of us not
in the know, talk to us about the OSR movement, why it exists, and
what its objectives are?
The OSR stands
for “Old School Renaissance” and what it amounts to is a design
movement that has become one of the most innovative and influential
schools of RPG-design in the modern hobby. It came into existence
thanks to the Open Gaming License from Wizards of The Coast, which
essentially provided a legal safeguard to using the D&D rules in
third party products. This led to a lot of old-school gamers, gamers
who were still playing original D&D from the 1970s and 1980s,
making 'clones' of those old rules (because when the OSR started,
there was no legal way to buy non-used copies of the old rules), and
to write new adventures for old-school D&D.
Eventually, everything that could get 'cloned' did, and later WotC made available reprints of the AD&D and original D&D rules, and PDFs of other early products. But these developments actually led to a new phase for the OSR, of real innovation. In the last few years there's been an explosion of new rulebooks, adventures, supplements and other products that aren't a direct copy of anything from the old-school era but whose design-principles are based directly on the old-school style of system-design.
The OSR today is
like a kind of framework of design, where you make the rules 'inside
the box' of what fits with the old-school style, but thinking of
totally new ways to modify them and totally new and unusual settings
that are different from what came before. My own Dark Albion and
Arrows of Indra are examples of this, but there's dozens (maybe
hundreds?) more, many of which have received awards and commercial
success.
Apart from one or
two older gaming companies (like Goodman Games), most of the
publishers of OSR products are new, small-press or self-publishing
enterprises. In spite of its traditionalist bent, the OSR has proven
to be a far more successful school of design concept than most
previous (more artsy-fartsy avant-garde) attempts to reinvent the
rpg-wheel. And the influence of the OSR was proven by the way WoTC
reached out to OSR designers while designing 5e D&D.
Given, your previous
involvement with WotC in DnD, what’s your response to the list of
creators on the Betrayal at House on the Hill expansion?
I don't play that
game, so I don't have a personal stake on it. But frankly, I'm not
going to judge the creators chosen. Like I said, I'm not a fan of
blacklisting or censorship. I suspect that some of those choices of
creators were done for reasons totally other than real design skill,
but the real proof to me should always be in the product made. As far
as I'm concerned, it's the Regressives who care more about who is
being picked for a job than how good they are at it; and while if I
was going to bet on some of those chosen I'd probably bet against
their work being any good, I think that it's the final work itself
that should be judged.
The thing is, a
lot of the Outrage Brigade crowd are fundamentally incompetents,
which is why they want to judge on anything other than ability. In
that case, the quality of their work will ultimately prove whether we
should give a damn about them or not. Sooner or later, the market
will decide.
What games are you
currently playing? What other games do you think highly of? What
games should be avoided at all costs, and why?
Currently, I'm
still running the Dark Albion campaign that I used to playtest my
book with, it's been running every two weeks for the last six years
or so. I'm also running a second Dark Albion campaign that I host at
a local gaming club. Plus, an historical 'wild west' campaign using
Aces & Eights; and an extremely gonzo crazy game of Dungeon Crawl
Classics (one of those very creative OSR games). That last one will
probably end up being a future setting book of mine one day.
To me, aside from
my own books of course, I think that old-school D&D and the OSR
products are the best gaming material around. There's a ton of great
OSR rulesets, each of which is creative in its own way; games like
Dungeon Crawl Classics, Lamentations of the Flame Princess, Fantastic
Heroes & Witchery, and many more. The great thing about them is
that these games, and any of their adventures/supplements, are all
basically compatible with each other, and they're also all compatible
with the old D&D books, settings, and adventures. There's also
some OSR games that aren't fantasy-based, like the sci-fi games White
Star and Stars Without Number.
There's a ton of
other games, non-OSR games, that are really great and worth checking
out (past and present), but it would take way too long to list them
all.
The games to avoid are mostly the highly pretentious “Storygames” that try to turn RPGs away from being about emulating a character in a virtual world and into some kind of process of “addressing a narrative”. These usually have gimmicky rules and tend to crappy at long-term play (or, I would say, short-term play for that matter). Most of these are really evident if you give them a quick look, but since the rise of the OSR some of these avant-garde designers have been trying to latch on the coat-tails of Old School. I'd warn people who are looking into Old-School gaming to watch out for games like “dungeon world” or “torchbearer”, whose fans often try to claim are 'old school' but are in fact nothing of the sort.
There are worse games than those too, including a couple that aren't really games at all but exercises in what we call 'misery tourism' (where you play some poor victim of some horrible tragedy, often with political overtones), but these are so unpopular you're not likely to find them without really going out of your way to look, and they'll be obvious crap to anyone with half a brain.
Thanks again to RPGPundit. He makes a very good point about judging the final work with regard to the Betrayal expansion, though the track record of certain elements is cause for some skepticism.
When you play Social Justice, the world loses.
Cool interview.
ReplyDeleteI hate Sarkeesian, but apparently she regularly attends boardgame meetings, FWIW. I guess that most of the "celebrities" will provide the ideas for the haunts and a real designer will actually design them.
ReplyDeleteWhat's a Sarkeesian? Some kind of Armenian Parcheesi game?
ReplyDeleteShe's a monster hiding under the bed of GamerGaters and similar pop-culture reactionaries.
Deletehttp://rpgpundit.com/
ReplyDelete